Gamification

and the secret to engaging students

In the realm of education, the concept of gamification has been gaining traction as a powerful tool to enhance student motivation and engagement.

How does gamification in Attender work?

The gamification aspect of Attender is designed to motivate students to attend class by making the process engaging and rewarding. Here’s how it works:

4 different Attender Badges for Welcome, Friday the 13th, May the Fourth, Perfect Week.

Attender Badges

Students can earn up to 8 different Attender badges for showing up to class.

Each badge represents a different achievement, adding an element of challenge and accomplishment to class attendance.

Some badges can also be levelled up. This encourages consistency and regularity in attendance.

4 different Attender badges

Attender Streaks

Attender streaks are earned for each consecutive day a student attends class.

This feature taps into the psychological concept of ‘streaks’ which motivates individuals to maintain their progress.

The longer the streak, the more motivated students are to keep it going.

Incrementally sized pixelated jars containing coins called Attender Coins.

Attender Coins

For every minute a student attends class, they earn Attender Coins.

This direct correlation between time spent in class and rewards earned provides a tangible incentive for students to maximise their class attendance.

4 pixelated icons showcasing Attender Rewards

Attender Rewards

The Attender Coins earned by the students then can be redeemed for Attender Rewards.

These rewards are set up and customised by schools and could range from small privileges to larger prizes, providing a wide range of incentives for students to attend class.

When asked about the gamification feature, Attender students said

“I think that it is a really cool layout”

An animated gold star.

“It is easy to navigate and has a great design”

An animated gold star.

“It makes you want to attend classes because it becomes a bit like a competition for you”

An animated gold star.

“I love it”

An animated gold star.

“You can get candy”

An animated gold star.

“It is a really good idea – it makes you to want to attend because you actually get something tangible out of attending”

An animated gold star.

For empirical evidence and the science behind gamification, read our blog post.

Attender has been developed in collaboration with schools

We have spent countless hours and days with schools and teachers to ensure that Attender fulfills their needs. Two things are strikingly apparent – less time should be spent on attendance registration and more time should be devoted to teaching.

Attender is a Microsoft Partner and has been developed in collaboration with Microsoft.

Contact our Sales Department

+45 53 71 67 00
heine@attender.dk

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